Spin Tires has been available on Steam for a while now and has seen some changes along the way in how filenames should be done etc. To run a mod without glitches in the latest available Spin Tires version check the following list:
Open all xml files that come with a mod. All of them, so that means in the classes\trucks, mesh folders etc etc. Open them all and change the following:
Transparent=”True” becomes Blending=”alpha”
Change Glossiness into Type
Non-default loading items changes. This has to do with log models that are custom made for a mod. Change the following in the xml files.
Old: <ModelBrand Dynamic=”true”
New: <ModelBrand DynamicModel=”true”
Old: <GameData LoadAddon=
New: <GameData LoadAddons=
To do this more efficiently open all the xml files in all the folders of a mod in Notepad++. When they are all opened go in the menu of Notepad++ and choose Search – Replace.
You can now set that you want to replace Glossiness with Type (as an example). And the choose to Replace All in All Opened Documents. Notepad++ now goes through all the opened xml files and performs a replacement action.
Then go through all the xml files and add a “_” between all “da” so it becomes “d_a”
For example this is the part in a truck xml files from classes\trucks
This was just a quick write up to get you guys going. Hope it helps.
-textures renamed. postfix “_da” truned into “_d_a”, “_s” -> “_s_d”, “_illum” -> “_d”, “_n” -> “_n_d”.
Postfixes defines how source textures would be converted into game textures.
“_d” = generate mipmaps
“_a” = keep alpha channel
“_s” = use single-channel texture (specular map)
“_n” = normal map (right now doesnt really affect anything, but should use special compression in future)
“_uncmp” = dont compress texture
“_vol” = turn into volume texture
“_cube” = turn into cube texture
-material files changed
“Additive” -> “Blending=”additive””
“IsTransparent” -> “Blending=”default””
“Glossiness” -> “Type”
“IsSfx” -> “Type=”sfx””