I'm running a cracked version of Spintires to not lose the MP and Achievements on the original one. I did this and installed the Mercedes 65G. And then https://cloudup.com/cDHMoylGIoF (screenshot)
I'm 100% sure that you didn't read all my comment. I said "to not lose MP and achievements on the original one" so…. I have the original one. I don't really care if you ban me tbh, you're not helping me again from what you said 🙂
Nope. You are using a pirated version. Helping you now would be saying “yes i agree with using a pirated version”. Something that does go well with being a moderator on the Oovee forum. Your not banned but do not expect help from me.
I'm not good at mods what so ever, but I tried following these directions and once I started the game the UAZ ( I tried to load the 98 Suburban) nothing appears. Is there a way to fix this? Or what should I do?
Two questions actually. Are the downloaded vehicles only usable in the Dev version? and second, if I can use them in the full version, how do I access and add them to a map once they are installed?
I know that much. What I'm asking is how do I get the vehicles in game, and is it possible to have ST14 downloaded vehicles AS WELL as the stock vechiles. And if so, how do I add them to my maps?
If you download a ST14 vehicle, for example the Ford F350, you have a collection of maps. Among which is the classes\trucks folders. In there is usually the xml of the truck. Lets say for the Ford its f350xml. You then rename that to ural.xml (as an example) or any other of the default trucks. Then you uploads all the mod folders into the Media folder of your Spin Tires installation folder. And then you have the Ford F350 in the game instead of the ural. So yes stock and mods go together in 1 game but until mod support is build in you will have to sacrifice a stock car to be able to ride a mod car like the Ford etc. I hope this gets you what you need.
its insucesful video in fact. where is the part of preparing game itself to be actually able to install mods? i mean extracting game zip archives and making changes in user config file so game reads data from folders and not from zip’s. updated video would be nice.
ps. im no newbie i know how to do it all but i bet there is ton of ppl who don’t know/
Hey Emulators. I’ll see if i can let Linc look at your comment. Afaic the video is good enough to be used but there is always room for improvement ;). Thanks for this.
Hi Emulators, I made the video and I showed everything I had to do to make the mod load. Extracting the game zip archives is not needed. And making changes in the user config file is not needed either. Maybe in some cases you have to adjust the textures archives file. But for 99% of the time my method works. I use it all the time on all the mods I try out. No problem at all.
When you have a fresh install of ST there are no folder to be found in the Media folder. You copy them from the mod you downloaded into that Media folder. Easy as that. Just watch the video and follow the steps and you should be ok.
I followed the video and can’t get the trucks in there. I see the add on stuff for the mods but don’t have the actual vehicle. I can only use the starter trucks. Anymore help on this would be great.
If you download a mod there is always a classes\trucks folder. Look inside that folder to see which car is being replaced by the mod. Could be uaz.xml or zil.xml etc etc
So if you want to change the ural you begin with on the Hill map change the mod xml to ural.xml etc etc
What if I can’t can’t get maps to work? I installed a few ST14 ones manually in the Steam version, and they showed up, except when I clicked “start new game” with the map selected, a spintires window popped up that just said “ok”, and the map didn’t load. Do I have to download a corresponding car because none are selected for the map?
I’m having the same problem. I have the digital download version of the game from steam though. I am running in legacy. I’ve also tried unzipping the map file before pulling out the .media files. This still didn’t work.
Hi I installed steam but when i got to properties i do not have the same options as in the video.. i only got shortcut. And no i did not but the game through steam.
I have about the same question as Brayton. The way you install/replace one truck is the same way you install/replace more trucks. But as there are lots of similar named files you get the question what to do with them. If you’re asked to join maps I assume you have to answer ‘yes’, but what to do with all those similar named (asset) files? Replace them or not? And if, which ones???
I’ve downloaded a dozen different vehicles but only two of them have .xml files named to replace an original stock vehicle. How can I use my other downloaded trucks if they don’t have an .xml to replace an orignal? I am using Steam client and have tried the Legacy Beta, and the full version, both with and without a mod enabler program. The vehicles were all downloaded from the SprinTires website.
54 Comments
Pedro de Sousa
Jun 23, 2014 2:21 pmAnd my the text of Spintires disappeared… how can i fix it?
Spintires.nl
Jun 23, 2014 2:22 pmWhich text? Do you have a screenshot?
Pedro de Sousa
Jun 23, 2014 2:33 pmI'm running a cracked version of Spintires to not lose the MP and Achievements on the original one. I did this and installed the Mercedes 65G. And then https://cloudup.com/cDHMoylGIoF (screenshot)
Spintires.nl
Jun 24, 2014 6:05 amI do not in any form or shape agree with the usage of pirated software version of Spin Tires.
The usage of mods will be added soon which will also support MP and achievements.
I will not ban you from using this site but don’t ask for my help again.
Pedro de Sousa
Jun 24, 2014 8:28 pmI'm 100% sure that you didn't read all my comment. I said "to not lose MP and achievements on the original one" so…. I have the original one. I don't really care if you ban me tbh, you're not helping me again from what you said 🙂
Have a nice day.
Spintires.nl
Jun 25, 2014 6:48 amNope. You are using a pirated version. Helping you now would be saying “yes i agree with using a pirated version”. Something that does go well with being a moderator on the Oovee forum. Your not banned but do not expect help from me.
Biff
Jun 29, 2014 6:27 amI'm not good at mods what so ever, but I tried following these directions and once I started the game the UAZ ( I tried to load the 98 Suburban) nothing appears. Is there a way to fix this? Or what should I do?
tarnsientborder
Aug 20, 2014 2:52 pmtanx
tarnsientborder
Aug 20, 2014 2:53 pmgoooooood
Mike
Aug 21, 2014 3:26 pmCan any one please help me out installing mods on a steam account step by step
Spintires.nl
Aug 22, 2014 6:49 amThe youtube video explains it all.
Lancer03DrVr
Aug 25, 2014 1:59 amTwo questions actually. Are the downloaded vehicles only usable in the Dev version? and second, if I can use them in the full version, how do I access and add them to a map once they are installed?
Spintires.nl
Aug 25, 2014 7:04 amMod post marked with ST13 are for the Dev and ST14 is for the full game.
Lancer03DrVr
Aug 25, 2014 11:48 amI know that much. What I'm asking is how do I get the vehicles in game, and is it possible to have ST14 downloaded vehicles AS WELL as the stock vechiles. And if so, how do I add them to my maps?
Spintires.nl
Aug 25, 2014 12:11 pmIf you download a ST14 vehicle, for example the Ford F350, you have a collection of maps. Among which is the classes\trucks folders. In there is usually the xml of the truck. Lets say for the Ford its f350xml. You then rename that to ural.xml (as an example) or any other of the default trucks. Then you uploads all the mod folders into the Media folder of your Spin Tires installation folder. And then you have the Ford F350 in the game instead of the ural. So yes stock and mods go together in 1 game but until mod support is build in you will have to sacrifice a stock car to be able to ride a mod car like the Ford etc. I hope this gets you what you need.
boxxer
Aug 27, 2014 9:16 amcan you show me how to install a mod of dump truck kamaz on windows xp please
Spintires.nl
Aug 27, 2014 9:51 amSorry i can’t. I left Windows XP behind me a looooong time ago. Don’t even have a virtual copy running to be able to show you how or what.
Emulators
Sep 26, 2014 10:25 amits insucesful video in fact. where is the part of preparing game itself to be actually able to install mods? i mean extracting game zip archives and making changes in user config file so game reads data from folders and not from zip’s. updated video would be nice.
ps. im no newbie i know how to do it all but i bet there is ton of ppl who don’t know/
Spintires.nl
Sep 26, 2014 10:46 amHey Emulators. I’ll see if i can let Linc look at your comment. Afaic the video is good enough to be used but there is always room for improvement ;). Thanks for this.
Bas Slob
Sep 26, 2014 11:07 amHi Emulators, I made the video and I showed everything I had to do to make the mod load. Extracting the game zip archives is not needed. And making changes in the user config file is not needed either. Maybe in some cases you have to adjust the textures archives file. But for 99% of the time my method works. I use it all the time on all the mods I try out. No problem at all.
Cmerk
Oct 12, 2014 7:10 pmI cant find materials folder, or the texture folder when i try to mod, i have the steam version, please help i cant seam to find the answer
Spintires.nl
Oct 13, 2014 12:54 pmWhen you have a fresh install of ST there are no folder to be found in the Media folder. You copy them from the mod you downloaded into that Media folder. Easy as that. Just watch the video and follow the steps and you should be ok.
Dustin
Oct 30, 2014 3:40 pmI was downloading mods, and missplaced a folder… So I deleted it, and now I am missing vehicles in the single player full game..
Spintires.nl
Oct 31, 2014 7:13 amReinstall using the Steam client.
Foo-tay
Nov 03, 2014 9:19 pmI followed the video and can’t get the trucks in there. I see the add on stuff for the mods but don’t have the actual vehicle. I can only use the starter trucks. Anymore help on this would be great.
Spintires.nl
Nov 04, 2014 7:59 amIf you download a mod there is always a classes\trucks folder. Look inside that folder to see which car is being replaced by the mod. Could be uaz.xml or zil.xml etc etc
So if you want to change the ural you begin with on the Hill map change the mod xml to ural.xml etc etc
Shumayal
Dec 08, 2014 2:09 pmHello,
I just got my ST but I don’t know if I have ST13 or ST14
How do I find out? It only says SpinTires.
Spintires.nl
Dec 09, 2014 10:39 amIf you got it through steam you got the full game (marked ST14 on this site).
Spencer
Dec 16, 2014 12:37 amI got the game using a disc i bought from a store. it doesn’t have the steampowered folder. what do i do?
Spintires.nl
Dec 16, 2014 8:06 amGo to the Oovee forum. Open a account and ask your question in the appropriate thread.
spence
Jan 19, 2015 9:57 pmwhat are the .xml names for trucks?
Spintires.nl
Jan 20, 2015 2:00 amUAZ kraz kamaz url maz maz2 and zil
Bob
Jan 29, 2015 12:57 amWhat if I can’t can’t get maps to work? I installed a few ST14 ones manually in the Steam version, and they showed up, except when I clicked “start new game” with the map selected, a spintires window popped up that just said “ok”, and the map didn’t load. Do I have to download a corresponding car because none are selected for the map?
Spintires.nl
Jan 29, 2015 11:58 amInstall the legacy version. Also through Steam – look under the beta tab of the game properties.
spence
Jan 29, 2015 12:21 pmWhat would I do then? I have the disc version and I need the same thing
Spintires.nl
Jan 29, 2015 12:26 pmIf i remember correctly there should be a steam key on the disc package. But i do not have a disc version so not entirely sure.
Spence
Jan 29, 2015 12:29 pmThere’s no steam key. There was a normal key in it, which I used, but I tried it in steam and it was too long for a steam key.
Spintires.nl
Jan 29, 2015 3:22 pmHmmm i have no clue then how to do this. Have you tried launching a ticket at the Oovee forum?
Bob
Jan 30, 2015 10:55 amOkay, once my internet cooperates I will try that.
Luke
Apr 14, 2015 7:42 pmI’m having the same problem. I have the digital download version of the game from steam though. I am running in legacy. I’ve also tried unzipping the map file before pulling out the .media files. This still didn’t work.
spence
Jan 29, 2015 12:20 pmI don’t have the steam version. How would I get the legacy version of SpinTires, like you told Bob to do?
Atupele Lamba
Feb 10, 2015 1:48 pmHi I installed steam but when i got to properties i do not have the same options as in the video.. i only got shortcut. And no i did not but the game through steam.
Spintires.nl
Feb 11, 2015 3:47 pmI don’t get what you are saying. Could you try again.
Well
Feb 12, 2015 2:47 amHow to i like “add” trucks into my game if i already have mods but i cant use the trucks.
Spintires.nl
Feb 12, 2015 5:31 amNot sure what you mean.
Brayton
Mar 10, 2015 6:14 pmhow to i install more than one truck i just cant figure it out
spinnning tires
Mar 18, 2015 3:18 amis there a thread on how to make xml files for trucks? I really want to learn to build my own trucks any info is appriciated
muneeb
Mar 22, 2015 12:46 pmi cant find the textures in my directory….
Alex
Mar 22, 2015 12:59 pmI have about the same question as Brayton. The way you install/replace one truck is the same way you install/replace more trucks. But as there are lots of similar named files you get the question what to do with them. If you’re asked to join maps I assume you have to answer ‘yes’, but what to do with all those similar named (asset) files? Replace them or not? And if, which ones???
McGillis
Mar 23, 2015 9:33 pmjust wanted to say thanks.
Emil0793
Apr 17, 2015 3:07 pmI install a multiplayer mods but now i can not still play multiplayer .
Everett
May 25, 2015 6:44 amI’ve downloaded a dozen different vehicles but only two of them have .xml files named to replace an original stock vehicle. How can I use my other downloaded trucks if they don’t have an .xml to replace an orignal? I am using Steam client and have tried the Legacy Beta, and the full version, both with and without a mod enabler program. The vehicles were all downloaded from the SprinTires website.
Joey
May 30, 2015 4:38 pmCan you use more then one car mod at a time? I cannot seem to use more then one
Ben
Dec 08, 2015 11:54 amHi everyone,
I was wandering if I could still mod spintires if i get the disc version?
Thanks, Ben