Maps 21

Map – The Pit

Source: Oovee

Latest stable by: King Unique

Forgot to post this map here *grin*. It is The Pit map made my the firm who are behind the distribution of Spin Tires.

Interesting map with loads of beautiful scenery to look at while you try to get from A to B etc..

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  • Reply
    Mar 05, 2015 8:52 pm

    After download, unable to extract. Unexpected error”04005×8000″

    • Reply
      Mar 05, 2015 8:55 pm

      Correction, error code “Error 0x80004005: Unspecified error”

      • Reply
        Mar 07, 2015 8:50 pm

        Try 7zip to unpack the zip.

        • Reply
          Mar 08, 2015 4:52 am

          Thanks for the suggestion, it worked the first try. I unpacked with 7zip instead of windows 7 (that worked for all the other maps)

  • Reply
    Mar 05, 2015 10:01 pm

    is the any difference in this pit map compared to the one that was up loaded a while back

    • Reply
      Mar 06, 2015 7:05 am

      There shouldn’t be. I reuploaded a new post by mistake ;). Same zip though.

  • Reply
    Mar 06, 2015 12:43 pm

    This map still tells me there is an unexpected error when transferring everything. Always has also.

  • Reply
    Mar 07, 2015 12:43 am

    One of my all time favourites.

  • Reply
    Richard Schmidt
    Mar 08, 2015 11:22 am

    Will this map run in the latest version of ST?
    Thanks for all the great work!!!!!

  • Reply
    Apr 15, 2015 8:03 pm

    i try to play the pit and when i go into spin tires and try to play the map it says cant load level_pit-file either broken/missing or older version

    • Reply
      Apr 15, 2015 9:56 pm

      Make sure you are using the latest stable version (19-3-2015)

  • Reply
    Jun 02, 2015 12:10 am

    Why did they get rid of this map anyway

  • Reply
    Feb 02, 2016 10:20 am

    @nate: note that you need to put new meshes folder and textures folder inside “media” folder.And not on textures cache etc…

    Hein:i realise this version of pit map is more updated then on Oovee, still the stones were white…needs a litle change on meshes xml.
    Swiching “AlbedoMap” by “DiffuseMap”.
    I also did put the backlightning part…anyway it works now.
    i even tryed to put them like original ingame, to be able to use on CT but with no luck.
    I don`t understand why they didn`t include these “dlc_rocks”…they are super cool! 😉

    • Reply
      Feb 02, 2016 10:30 am

      Ah thanks man i was searching for what causes object to turn white. Going to see if i can replace that in all map files.

  • Reply
    Feb 02, 2016 5:36 pm

    So does this work with legacy again?

  • Reply
    Feb 03, 2016 12:12 pm

    My pleaseure man, being able to retribuite some how.
    It´s only in the meshes file x3.The bacl lightning i do not know what it is, but work with or whitout it.I tryed now without it, works to, but i can see sometimes freezes a bit.don`t know if is that that is missin g or my strongest believe is because uses same paths but with diferent i sayd i try to put it has on update to run smoother but no luck.the meshes files are very diferent on meshcache
    i`m a bit non updated cause i was without pc 3 months


  • Reply
    Feb 27, 2016 12:00 am

    Map still has the issue with the logging area. Logs are in the road blocking any access to load up, and its not been updated to have manual logging. I remember this map from when it was a normal part of ST, and loved it then, and still love it now…minus the issue of not being able to complete it LOL.

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