Map – Mount Two Brothers

Author: unknown

I don’t know why it is called Mount Two Brothers but i do some time and effort have been poured into this map. It is entertaining and will keep you happy for a few hours.

[wpfilebase tag=file path=’levels/latest_stable/level_mount two brothers_latest_stable.7z’ /]

Tagged , , , , . Bookmark the permalink.

6 Responses to Map – Mount Two Brothers

  1. MADPOWER says:

    I must confess that card pic was not very convencing, but after all i was wrong:)
    This map is good example of, what good can be done without the need of adding “crap” to your system ๐Ÿ˜‰

    Thumbs up!

    • Moggz says:

      Agreed! Nice to have a really interesting and unique map that doesn’t require loads of additional models and textures. Simple things ๐Ÿ™‚

  2. Moggz says:

    Another really great map!

    Enjoyed this one so far, having uncloaked it and started completing the objectives. Some great muddy trails and tricky water holes to get through with very few easy paths to use.

    I’m assuming the name is a reference to ‘The Brothers’, two prominent peaks of the Olympic mountains in Washington State, USA (http://images.summitpost.org/medium/816881.jpg). It certainly looks more like that mountain range than the other ‘Two Brothers’ I can find, which are in Rio, Brazil.

    The map is split into two by the long mountain ridge, adding difficulty when navigating the map. At some point I plan to see if I can get a truck to the top of one of the peaks, but that might just be ridiculous ๐Ÿ˜€

  3. Karan43 says:

    Idk, it’s not a bad but also not a realy memorial map, the start is filled whit mud of slowww and the first Fuel is just a Hell to get there, after that, the complet north (75% of the map) nearly just use the same road.
    There are few awsome spots (like the small water way in the road or the way up to the 3rd Fuel) but i and my friend just find that we two just use the NE Lumber+ 2nd Fuel and drive from there to the two Objectives.
    The 2nd unlockable Garage just fell far out of place and the e-7310 is just realy easy to get (special because it is by 0%dmg+100%fuel).
    The NW Lumber is kinda pointles because you have just no benefit to get your load there.
    One huge down is that you have to drive one road only to get from norht to south, there is no 2nd road who connect the two map parts, also the East Fuel on the hill feel like a wasted opportunity for a awsome reward (like the D-535 or E-7310)

    We two completed the map in ~3 1/2h (just didnt unlock 1 C-255) so if you play solo you can take 6-8h in this map whit the normal truck’s

    The map has 2 Garage (1locked) 2Objectives, 2Lumbers and 3 Fuel.

    The map was a nice play round for us but just dont expect anything super awsome or special in this map, it’s not realy hard but some parts take time to pass, if i have to give the map a score it would be a 5/10, avrage, nothing bad to play but also some problems in a desinge point

    • MADPOWER says:

      I can agree to some point to you, but it seemed to me that you are a “original maps” kind of guy….at least that is my feel.If you`re looking for maps and have been fought up to last little thing to make you not knowing wich route to choose…and very diferent possibilities etc
      Sounds like original maps!
      On these we may not find profitable to use one lumber, but we still go there to know the new map.;)
      Ok is not wonderfull and put together with tones of fought, but for me felt very good, specially after see the map`s pic
      Iยดm just glad someone made them,after all was this maps that wake me up again to this game ๐Ÿ˜‰

      • Moggz says:

        I had already ended up with most of the vehicles on the north part of the map just from recovery and re-fueling use etc. so I kitted them all out at the second garage and used the north west lumber.

        I’ll generally only have 1 re-fuelling truck that goes back and forth to the fuel depots, so yeah, the ‘difficult’ north fuel point seems a bit unnecessary when there is a nearby easier one.

        I just like the trails I guess, and there is some really awkward ‘close to the track’ tree placement that creates interesting challenges when hauling long trucks.

        However, having played as far as logging, I have one huge gripe. There are two places I have found, one near the center of the NW lumber yard, where there are ‘holes’ in the mud that go right through the terrain base. This leads to rear trailer wheels trapping in the terrain holes and coming unhooked. Couple of times I’ve dragged long-log loads for significant distances without actually noticing that the trailer itself has become detached (usually when the hole thing tips over on a corner as it’s so unsteady pulling long-logs with no trailer attachment at all.)

        This basically ruined my logging attempts on this map, and I guess forces me to use the NE lumber anyway. It’s possible the bug is caused by my mod-trucks, but all the same, you can see through the ground and into infinity, which can’t be right.

Leave a Reply

Your email address will not be published. Required fields are marked *

14 + two =